Gate tokens lie scattered across a hex arena. Carry one to the Sphere and it rotates the flag qubit toward your pole — Team 0 wants |0⟩, Team 1 wants |1⟩. Deliver M and the flag is measured; the Born rule decides, so a team at 15% wins 15% of the time.
The twist: tilt gates move the score, phase gates do not. They decide which team the next tilt serves. Owning the phase when a tilt lands is the game.
Starting the engine…
First visit fetches Python and the engine into this tab — about 10 MB. Your browser caches them, so every visit after this one starts in a second.
The engine runs in this tab — nothing you type is sent anywhere.
Click a player, then a hex — adjacent to step, further to set a
destination. Click again to clear; unordered players hold. Space
commits.
Stand on a gate (green outline) to take it; the Sphere fires it on
arrival.
Intercept by moving an empty-handed player onto an enemy carrier
(orange) — there is no attack button. Both
respawn and the gate drops; nobody is intercepted on the Sphere. Moves are
simultaneous, so orange is where they are, not where they will
be.
build 71aa265e6be1